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Wednesday, February 16, 2011

who's watson? and why's he important?

Watson is a super computer programmed to be what is basically a search engine that understands human speech. You can ask him a question, or phrase it in a certain way, and instead of searching for keywords over the internet, he analyzes your query and comes up with a direct answer from the database of information he has within himself.

At the time of this post, they just finished "testing" Watson by putting him through a two day, three part jeopardy game with the two best players to ever grace the answer-question stage. An excellent choice on their part as well, since Jeopardy is well suited to testing basic language comprehension skills. google can answer almost any question you have for it, but it has a hard time giving you a question for an answer you provide. I won't give away who won here, though.

As for why Watson is important, think back to the early days of television. Back then robots appeared as everyday human beings with extraordinary attributes such as amazing strength or speed, or even being a living calculator or encyclopedia. We have yet to make compact enough technology to fit a super computer in a human sized contraption, but as far as the mental aspect of giving a robot free will or secular thought, Watson is a step in the right direction.

By doing this, creating a computer that can understand thought, we're looking closely into how the human mind works. When we've created a robot that fully functions almost exactly like a human, it means our understanding of the human body and mind has grown exponentially to the state it's at now. By pushing forward in the direction Watson takes us, it could ultimately lead to us creating ways to cure brain damage and other permanent disabilities. the world of people with robot legs and arms in place of lost ones is inching closer every day, with all the excitement and terror that brings in tow.

But as with every advance in technology, watson has it's flaws and risks. if something that powerful were to go haywire or short-circuit, how much would that take to fix? how dangerous could it potentially be? I'll sign off this post by saying to keep your wits about you, but look with hope towards the future. With Watson, a whole new world of possibilities is slowly opening up.

Thursday, December 30, 2010

what makes a good pun?

A good pun, as contradictory as that may seem to some people, is comprised of three main elements. The major element is wordplay, as without that it would not be a pun. Different kinds of wordplay are acceptable, although generally ones that play on spelling are less humorous than those that play on similar sounds. Visual puns are some of the most entertaining, and have the highest success rate. The second element is cleverness of the pun. that determines how "funny" a pun is, normally. something like this, for example,
funny puns - I CAN'T IMAGINE WHY
see more So Much Pun
is a perfect example on clever wordplay. the average pun maker would not think to use the CAPS term in such a way as to compare it to real caps. The third element is how naturally the pun flows. something like "wasabi doing?"(watcha be doing?) to a person eating fish sounds incredibly forced and lame. avoid these kinds of puns at all costs, they are the ones that earned puns the name as the lowest form of wit. A lot of good punsters can be found on SomuchPun below is an example of a more naturally flowing pun, albeit visual. it's much easier to achieve natural flow in a visual pun than a text/speech pun, remember that.
funny puns - At Least He's Not Stringing You Along
see more So Much Pun

Sunday, December 26, 2010

I am obsessed with this game

The Name of the game is Senshuken, and is primarily japanese, even though a lot of the text is in english. What you do is take a selection of memory sticks to build your bot and then choose your body type. what follows up is a type of Rock-Paper-Scissors kind of game, with less emphasis on luck and more on your robot's stats. You have three buttons when a match begins, and you can only use each button once.

One button fires a rocket, your only long range projectile which does moderate damage. Another button Pulls some kind of super punch that does high damage, and The last button Heals a decent amount of health. after you use up all your buttons, all you can do is sit back and watch the robots fight. For every battle you get +'d stats which only go to 100, if you win enough these stats get filled pretty quickly. The main stat that you can keep building is the amount of space your Robot has, which determines how big it appears and how well it fends for itself.

It plays on the memory card appearance by indicating how much space you have in the form of Gigabytes, terrabytes, and Megabytes. The 3-D interface and visuals are nothing short of fantastic and the interface is simple enough to keep any new player engaged. It has a system of bosses too, though those are nothing compared to the highest ranking players. Personally I love this game with a passion that has remained unkindled. To the left is a picture of me about to die against the final boss, and below is my little robot itself.

Sunday, December 19, 2010

what makes a genius?

there seems to be some "social stigma" or just plain misconception that a genius is defined by how well he can make on some special test thought up by a recognized official of some psychological field. I can tell you right now that that is not true. A real genius is defined not by how many questions he gets correct of out a set number, but rather how many answers he can come up with for one question. This is a skill known as Divergent thinking. Now that alone doesn't make someone a genius, but rather defines someone as a genius. What I mean by that is, yes you can come up with a brand new answer that most people wouldn't give, but the difference between A person defined as a genius and a genius is that the actual genius will give an answer that is both unconventional and correct. Being defined as a genius means you have the right potential and brain type to become an actual genius.

The dictionary defines Genius as "Extraordinary intellectual and creative power". The way someone implements and uses this extreme intellect and creativity is what sets them apart from being defined as a genius. If they use them to challenge conventional views and ideas and come up with new answers to age old questions that are more efficient or effective, then they are a genius. Divergent thinking helps as it is the capacity to see things from a different angle or perspective. A "genius" is more or less a set of intelligent fresh eyes who can look at things those who are set in what is the right answer and what is the wrong answer cannot see.

Part of the reason why america has a lack of geniuses is that even starting from an early age, parents and teachers and the like have a tendency to educate children in a way that discourages divergent thinking. You're always taught that there is one answer that is right and the rest are wrong. This is always going to be a problem as long as people think that the way they were taught was the best way. The majority of people with children choose to educate those children the same way that they were educated.

Teachers have it the worst relatively since they are given the least control of what they teach and how they teach it. Most standardized tests are multiple choice, which leaves no room open for a unique or different answer. Schools get paid on a grade basis, so teachers have to teach which bubble has the right answer in it and nothing else, and this in itself would lead to a stale or malignant learning environment in itself. If a real genius were to take a multiple choice test, he would, in theory, write his own answer instead of bubbling in the one he was taught as being the right answer.

Saturday, December 18, 2010

Birdy: the mighty decode.

I watched this anime for the first time months ago. I went back to watch it some more today and there were four episodes of it dubbed. It is amazing. the soundtrack is amazing, ranging from orchestrated high octane peices, to slow relaxed piano melodies, even some elements of hard Jazz and Guitar centric rock being mixed in.

The animation for the show is top quality, smoothly and seamlessly transitioning from frame to frame. The art is also top notch. Almost everything in the art of birdy is highly detailed and refined. I must say that personally, I don't think the Dubbing could have been much better as far as Voice actor choice goes. The main character is dubbed by Micah Solusod, most famous for his role as Soul in Soul Eater.

The difference between his character then and his character now is that Tsutomu Senkawa (the other main character besides birdy herself) is a lot more of a recluse and anti-social person. Micah plays this off by giving him a much gentler tone of voice, which is very fitting. Birdy Altera is voiced by Luci Christian, who is also Nami from One Piece fame. I thought Luci did a great job of switching between being a false air-head and a galactic police badass. although I am a bit skeptical of how false she sounded at times. It wasn't supposed to be blatantly false, and it normally wasn't, but some mistakes did slip through the cracks.

I also noticed one of the main villains with little screen time was voiced by Todd Haberkorn. Another person of soul eater fame, this one hailing from his role as Death The Kid. I can't really say anything about him other than he did a great job of sounding sinister. He didn't get enough screen time for me to say otherwise.

The dialogue was far from the strongest, there were times when it was chock full of cheesy lines you'd normally hear in a chase or fight scene that lacked little originality in writing. thankfully the delivery of the lines mostly makes up for that. the story is interesting enough, but not too original. Unfortunately the major developments start in the first episode and continue on from there. Even if it isn't that original, it's definitely a strong story.

Overall, birdy is a strong show that mostly makes up for its flaws, and I would personally recommend it to anyone looking for action or sci-fi in their anime.

Friday, December 17, 2010

Red Rooms and the men who walk their halls: chapter preview.

I don't remember anything. Not a thing. Not about me, at least.
I had just woken up in a strange room painted red in its entirety. Not the color of bright red that would strain your eyes, but the subtle dark red that is just barely reminiscent of the color of blood.

There sat before me two peculiar objects of interests. The more interesting one was that of a woman with dark brown hair whose closed eyelids and slightly tilted head lead me to believe that she was asleep. Much the same way that I was asleep before, as the head shaped indentation on the orange couch arm to the left of me indicated. I didn't want to disturb her sleep, so I didn't bother waking her up to ask her questions. I know I wouldn't want some stranger to interrupt my nap for nothing more than a series of annoying inquiries.

The other object was affixed to the wall, above and to the left of the woman's head. It was a brown cuckoo clock, the paint peeling ever so slightly off of the worn door's hinges from having to open and close for what was supposedly a long time. I noticed that, though the hands were turning with sublime efficiency only seen on that of masterly crafted clocks, the numbers meant to represent the time had been replaced with strange symbols I had never seen before in any language.

As I was surveying my surroundings, I had taken notice of the oak door to the right of me. It was the only exit. Since I couldn't make heads or tails of the clock or question the girl, I thought it would be a much better use of my time to explore outside of the room and try to get a bearing of my surroundings.

As I shut the door behind me, it closed with a thick and resounding echo that made it sound as if the Halls were endless. I first noticed how the halls themselves were painted in the same red color as the room I had woken in. I saw ahead of me many turns, and many places I could go, but strangely, there were no other doors. The uncomfortable feeling inside my stomach forced me to turn back as fast as possible just to make sure the door I had exited from was still there.

To my relief, that same oak door stood right behind me. I began wandering the hallways in a vain attempt to make sense of the building. It seemed to defy all laws of architecture. The halls were seemingly endless, but if you kept walking long enough you would eventually reach a turn, which would lead to another endless hallway with the same attribute.

After a long trek through the halls, I reached back around to where I had began. Hoping I had made some progress, and wanting to make sure whether or not it was the same door, I opened it and checked inside. There sat the very same girl and clock as before.

After a long period of just sitting around helpless, I finally decided to try waking the girl up. Even if she didn't have answers, it would be a nice break from all the quiet and loneliness I had been putting up with for uncountable hours. It only took a few good shakes before she opened her eyes.

At first, she said nothing. Staring at me with blank eyes devoid of any emotion. And yet, those same eyes did feel as though they were trying to tell me something, To communicate with me in a way that words lack the passion to achieve. Then she spoke.

“My name is Carly. I am the one who owns this building.” She had a very caring smile on her face as she said this, and her eyes were getting a spark of life in them as well.

“Are there any other rooms?” I asked.

“Plenty,” she answered back, her voice gradually getting sweeter the more she talked, “it's just that you can only see the ones that you know are there.”

“That seems like some kind of magic to me. How is that even possible?” I retorted. Every minute spent learning about this place raised more and more questions about it.

“I can't tell you. You aren't ready yet.” Her cryptic messages had me simultaneously curious and angered.

“I just want some damn answers about where I am! Is that so hard to ask for?!”

“Cool it romeo,” She remarked in an out of character, heavily sarcastic tone of voice. “you'll get your answers if you stay calm and wait.”

I had no choice. I immediately calmed down, and resumed my earlier line of questioning.

“So, If I can't see the doors until I know about them, how do I learn about them?” This seemed like the most logical route to take.

“In every room, there is a hint to the location of the next one. It's something to do with you when you could still remember who you were, and as such it will restore a little bit of your memory with every hint found.

I didn't remember telling her about my amnesia. I was stunned she already knew, and even knew how to cure it. I was growing suspicious of this whole deal already. I figured it wasn't safe to tell her how I was feeling about her, since that may invite some unforeseen danger.

“I have no idea about myself from the past right now, can I get a hint for at least this one?”

“This is the only room I'm required to give you a hint for. The rest will be all you. Your hint is this: The bird that rarely speaks holds the key.”

After that, Carly promptly disappeared into a mist which had come from no where.

The clue she had left me was obvious enough. The key was inside the bird in the cuckoo clock. I didn't think twice about breaking it wide open, and snatched up the key. However, as soon as I touched it, I began to feel light headed, and hit the floor with a loud thump.

What I saw in front of me immediately after passing out was a scene that seemed as if it were being clouded the same way a distant memory is. I could just barely make out my own face, let alone the face of the person in the room with me. We were both inside a padded white room. I was wearing regular clothes while he was in a strange white jacket covered in restraints of some sort. There was yelling.

“I can't lie anymore, john. Your secret will be out and you won't be safe anymore.” This was me talking to him. “I can't keep lying forever. I work within a system that prevents me from doing so, and I won't lose my only job for you.”

I woke up after that. The key had fallen out of my hand, as I was not awake to keep a firm grip. I ran out, panicking. My mind was racing, who was I then? Why was I talking to a man in a restraint jacket? What was I keeping a secret that was so important? Why was the other man in danger? If I didn't keep going, I might have never known.

Outside, sure enough, was another door. This one padded and white, reminiscent of the one I had seen in my vision. I opened the door and inside there was white padding and several dummies in the same jackets as I had seen before. I began to undo the latches on several of them. My train of thought was that since there was no other place for it to hide, the key obviously had to be in one of the jackets.

it was just as I had thought. The key fell right on the floor as soon as I had opened up the top of the third jacket. I went for the key, then remembering the earlier session, got down on the floor first. I didn't want to risk another case of amnesia. Sure enough, as soon as I grabbed it, I was out like a light.

In front of me was myself again, and across from me sat a young blond haired girl. She must have been in her early twenties. She had a light brown straw hat with a red ribbon tied around it adorned atop her head. I was sitting with her on the front deck of what looked like a vanilla colored summer home, with a myriad of shady places available just in the places I could see. In both of our hands sat a cup full of yellow liquid I could only assume was lemonade. When they talked, all I heard was the sound of muffled noise, like when someone tries to talk from under a pillow.

The one thing that really stood out to me was when the girl dropped a locket off of the deck. The person who was presumably myself went out to get it, going through the doors. On his way out, The woman poured something into his drink. I couldn't make out what it was from where my unmovable body had been positioned. The other me came back and handed over the locket.

He took a drink of the lemonade. Before I could see what was happening to him, I had awakened in the room. With nothing else to do, I went outside. Big mistake.